#pragma once

#include "GameRes/ContractionMLG.h"

#include "cocos2d.h"
using namespace cocos2d;

namespace LTGame
{
	class CAnimRotate : public cocos2d::CCNode, ContractionMLG
	{
	public:
		CAnimRotate(ContractionMLG* mlg);
		~CAnimRotate(void);

	private:
		ContractionMLG* m_mlg;
	};

}